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Virtourium Website

Summary

Virtourium is a website designed to allow users to view virtual tours from museums and other educational institutions, while allowing museums to manage these tours and add a source of revenue or donations.

Roles & Responsibilities

I was responsible for this project's discovery & research, information architecture, branding, and usability testing.

Problem

In 2020, a global pandemic (Covid-19) reduced and in many circumstances eliminated tourism. Especially hard hit were museums, and other educational tourist destinations. As shutdowns, went from two weeks to indefinitely many institutions, especially those who are not government funded, have struggled to wait out their hiatus or have sadly had to make the decision to close their doors to the public for good. Additionally even when these institutions are open to the public there are many people who do not have the means or the income to travel to these locations. I wanted to fix that!

Audience

I found two audiences for this product:

  • Educators who want to connect with students and provide new learning opportunities. Teachers don't have the funding or the time to look for resources and need something that's easily and readily available for them to use.
  • Our other audience is museum enthusiasts and students who enjoy visiting the museum for many reasons, mostly to learn, but aren't always able to visit due to monetary and geographic limitations.

For the purposes of this project I focused on the general museum enthusiast audience because those who are educators or researchers have more needs and at its core the goal of this project is to just provide a enjoyable learning experience for viewers and a way to accrue donations for museums.

Design Process

Discovery & Research

Survey

Google forms were utilized to collect data from potential users. The focus of this survey was to learn what made a tour great!
Survey results showed that our potential users showed:

  • Most had not been able to go to the museum this year due to COVID-19 ~87%
  • they enjoy self-guided experiences where they can learn something new

In a virtual space, users want or need: 

In a virtual space users dislike: 

This questions confirmed that people haven’t been able to go to the museum. I interpreted this as an opportunity to pull people into a virtual museum space since they haven’t been able to go in person.

Competitive Analysis

As part of our research:

  • Conducted competitive SWOT (strengths, weaknesses, opportunities, threats) analysis on 3 applications focused on pantry and recipe management
  • These insights were things we kept in mind while designing my website and thinking about what features I needed to include

During competitive analysis I determined that google was our biggest competitor. Google is the largest and most recognizable entity in the virtual tour space. However their threat may be limited as this currently is a project of Google and doesn't seem to be at the front of the companies goals.

Strengths
  • Has access to latest technology & the ability to produce new software when needed
Weaknesses
  • Googles Experimentations - may just be a pet project & could die if its not getting enough traffic
Opportunities
  • Unlimited technology access and ability to fine tune and develop software & google cardboard
Threats
  • Pantour Pro and other 3-D software could provide more immersive experiences

The following competitors are not direct competitors but rather companies that have the software to create virtual tours. Depending on how you enter the market - I could make an ally out of these companies asking for use of their software OR I could challenge them and design my own software.

Strengths
  • Software offers panoramic photos and videos
Weaknesses
  • Pantour software has been discontinued
Opportunities
  • They could partner with museums or larger entities to continue to grow and develop their software
Threats
  • Despite great software larger tech companies have the upper hand

Google Arts & Culture

This company has designed a camera and system that can be used to design 360 degree tours. It was designed for ease of use and many of their partners are reality groups, who use their system to create house tours.

Strengths
  • Designed for ease of use
Weaknesses
  • You’ll need their camera to create tours
Opportunities
  • They have the ability to expand beyond the real estate market
Threats
  • There are other more well know brand with cameras and software to do this (example; gopro)

Persona

Based on the target audience and survey I focused on Laura Forest.

  • Laura is a student who enjoys going to the museum for her own personal amusement but also for more inspiration. She’s better supported by survey results where most surveyed noted that they were students.
  • Laura's goals best fit the scope of this project. She wants to go to the museum but is limited by; geographic location, her financial status, and the pandemic.

Laura Forest
Age: 22
Art Student

"Creating art that brings a smile to others is my passion."

Drive

- Learning & gathering inspiration
- Being a creative & artistic
- Sharing/sparking joy through art
- Also likes to explore different histories and cultures - general museum enthusiast

Goals

- Spread joy through her artwork
- Become a traditional studio artist
- Constantly improve her skills and find her own style

Pain Points

- As a student she’s typically limited to the museums in her area
- Due to COVID-19 she can’t go even if she wants to
- I can be expensive to travel to museums that are far away even when there isn’t a pandemic
- Finding & discovering virtual tours that are helpful to building her skills is difficult

Information Architecture

MVP User Stories

The following user stories are based off of the problem statements and how it might affect users.

As a parent I want to find engaging educational material online so that my kids aren't playing video games all day.

As a college art student I want to visit art museums so that I can gather art inspiration and study art history.

As a teacher I want to find resources so that I can use them for my next history unit.

I decided that the best course of action would be to use this last flow as it was the simplest of the flows I created to implement for the scope of the project.

Wireframe Sketches

For my wireframe sketches I was focused on find the right design for the homepage and its necessary elements. By focusing my energy on creating the homepage, I was able to use its set-up as a guide for subsequent pages.

Digital Wireframes

All members of our team contributed sketches based on our sitemap. We then discussed sketches as a team and voted on concepts and designs we wanted to move forward.

Usability Testing

For our moderated testing, I created a research plan for interviewing users
During our usability testing I asked testers to complete the following tasks:

  1. Purchase all tours from the Museum of Bad Art
  2. Watch the Sports Section Tour at the Museum of Bad Art
  3. Search for more art museums
  • Participants were of different ages
  • Maze

Results

  • Error rate: 18% with a 100% ability to correct
  • Average number of clicks to complete a task was 3
  • User feedback:
“ I really like the idea and it's fairly straightforward, but I think that the tours page needs more. I want to read about each artifact and would like to see close captions included. “ - Participant

Average User Rating:
4.0 of 5

Next Steps for Improving the Website

  • There is a high level of interest from peers in this project & it may have some backers.
  • More research needs to be done on regulations & limitations on how museums can make revenue/donations
  • More research needs to be done on how to utilize 3-D software and equipment
  • More research should be done on potential users - especially teachers & parents who may be a large portion of the market
  • Continued usability testing and building out of the website - there is a lot that still has not been touched

Brand Development

Visual Design Iterations

We made a paper prototype to experiment with new ideas, which allowed us to try out several iterations quickly before committing to a prototype.

Before: In interviews I found that people we’re using the buy now button - or didn’t find it useful so I decided to get rid of this button. There was no easy or obvious way to get to or back to the results page - other than the back button.
After: I created a pop up for museums because I realized this would allow people to more quickly browse a museums offerings instead of switching back and forth between the tours page and profiles.
Before: User moderated testing suggested that there just wasn’t enough on the tours page. 
After: Users wanted written information in addition to the 3D video tour, along with the ability to add captions. An information button was also used which helps users better understand controls for the virtual video.
During explore phases of interviews - users did not notice the my tours/saved switch until asked about it and when they did - they weren’t able to tell me what it was for. There were inconsistencies in explanations for the heart icon - resulting in its temporary removal to be rethought later.

User do want some type of save & rating feature - but this needs to be better fleshed out
Users just weren’t quite sure if it was a button or an indicator so this was tabled for now - in the future I see this being reimagined as a filter for search results. Users also would be interested in seeing more filters in the future


Prototype

View Prototype

Final Thoughts

What worked?

For this website, I've found that paying attention to the patterns of museums, and making it feel like a museum were really important. I learned that people really want the feel of a museum and that museums are very much about environment.

What didn't?

The biggest challenged I faced with this project is that its something that I very passionate about. Those feelings can get in the way and I really had to push myself to detach from it enough to understand what it would look like. I also realized that spending too much time on your wireframes can hinder progress.

Next Steps?

I would really love to continue building out this idea. Realistically though this probably needs to start out as a blog or as a place to feature existing tours and build my way up to a business model that allows me to host and produce digital tours to add to the website.

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